Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not through coercion. Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, The design of persuasive technologies can be seen as a particular case of design with intent. (Source: Wikipedia)
https://www.sdu.dk/en/om_sdu/institutter_centre/idk/projekter/human-robot+interaction/research+methodology/kerstin+fischer+robots+speech+interaction
Total run time 09:13 minutes
Speaker: Oliver Niebuhr & Kerstin Fischer
Email: greenalsion@alsion.dk
Intro text is spoken by Christian Sollberger, https://www.speech-academy.com/
Intro music created by sscheidl from Pixabay
Outro music: Nature Documentary - GEMAfreie Musik von https://audiohub.de
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